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Written by ValH on January 6th, 2022

There were recently rumors swirling about the potential Antarctic setting of the next BioShock game that may or may not launch later this year. And as a result, we now have this Game Informer article that shares some suggestions for what a new game in the BioShock series does and doesn’t need.
Here’s a quick excerpt to get you started:
Needs: A City
If there’s one thing people think of when they think of the BioShock franchise, it’s the cities that players inhabit. Be it the first two games’ underwater utopia-turned-dystopia Rapture or the high-in-the-sky Christian religion-inspired Columbia of Infinite, the city itself was a character. Rapture was iconic as an underwater city, filled to the brim with 1960s glitz and glamor. It was also designed in such a way that finding your way around was easy.
Columbia was a bit more open, leaning heavier into the shooting gallery aspect of the FPS genre, but it was saturated with color and iconography that made a seemingly bright and sunny place feel daunting and alien. If one thing is certain, Cloud Chamber’s BioShock must feature a setting that’s long-remembered after its debut.
BioShock 4 – What It Needs
Source: Hopefull Philippines
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