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Written by ValH on September 16th, 2022
Lavapotion, the studio behind Songs of Conquest, brings us an updated early access roadmap for their kingdom management-RPG. The big change there is that for the time being, the developers intend to focus on the game’s systems, and only start working on new campaigns after those are all sorted out.
The full crew recently sat down to plan the development up until 1.0. We had a long good look at all the user suggestions over at our Feature Upvote page and discussed both the top suggestions as well as interesting ideas with fewer votes. The team also reviewed the first version of the roadmap and considered if it still would hold up. After a long and constructive meeting, some follow-up planning, and discussions, we are now happy to release an updated roadmap!
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The roadmap is also available in text format on https://ift.tt/huBG3oP. You can also click the image above for a larger version.
Major changes?
The only real major change is that the next campaign has been pushed to early next year. We are still looking for a new Lead Artist and figured it would be hard for us to deliver within our previously estimated timeline. We have set the bar high when it comes to cutscenes and it simply takes a while to produce this level of content to spice up the campaigns!
Other changes
Smaller changes to note are for the scope of the rest of 2022. Spells will be updated, and we are working on more unit traits and abilities. However, a richer siege battle experience has been moved to 2023. Also, what we previously called Lobby facelift and updates have been moved into the UI & UX improvements section. More skirmish maps will come as they are designed, crafted, tested, and refined during 2022 and 2023.
New features!
Oh yes. As you might have noticed, we have listed a whole new game mode in the during 2022 column. Battlegrounds is a game mode where you can test your mettle against the AI, friends, or strangers online. It is a way to jump straight into combat without having to play adventure at all. So you’ll be able to try out late-game strategies, untried army builds, or just have a quick and fun match against a stranger online! We look forward to hearing your feedback on this new game mode, which will be released next week!
We have also bumped up the visibility of the ongoing AI development slightly, to make it clear that this is of the utmost importance to the team. It’s an aspect of the game that is not done in chunks or increments but rather something that is continuously worked on. Our AI lead, Marcus, dropped an AI development Steam post last week, which I suggest you check out if you haven’t already!
Upcoming roadmap changes
Going forward, we will label all the revisions of the Roadmap so you can easily check when it was last updated. As we have stated before, the roadmap can and will change. Sometimes with delays and sometimes with additions of new features or content.
Building this game is a dream come true and the road to 1.0 will be truly exciting! We have lots of cool things to come and we can’t wait to show it all to you! Do you have any feedback, game-related anecdotes, or just something that you want to share about your game experience? Please drop a comment below and stay tuned for next week’s update with Battlegrounds, big AI improvements, and more!
/Team Lavapotion
Songs of Conquest Roadmap Update
Source: Hopefull Philippines
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